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@@ -20,7 +20,12 @@
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//-----------------------------------------------------------------------------
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// RageTexture constructor
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//-----------------------------------------------------------------------------
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RageTexture::RageTexture( RageScreen* pScreen, const CString &sFilePath )
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RageTexture::RageTexture(
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RageScreen* pScreen,
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const CString &sFilePath,
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const DWORD dwMaxSize,
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const DWORD dwTextureColorDepth,
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const DWORD dwHints )
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{
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// HELPER.Log( "RageTexture::RageTexture()" );
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@@ -52,6 +57,7 @@ void RageTexture::CreateFrameRects()
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///////////////////////////////////
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// Fill in the m_FrameRects with the bounds of each frame in the animation.
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///////////////////////////////////
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m_TextureCoordRects.RemoveAll();
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for( int j=0; j<m_iFramesHigh; j++ ) // traverse along Y
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{
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for( int i=0; i<m_iFramesWide; i++ ) // traverse along X (important that this is the inner loop)
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