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@@ -66,7 +66,7 @@ protected:
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CString m_sCurrentGame;
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// all the DeviceInputs that map to a GameInput
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DeviceInput m_GItoDI[NUM_INSTRUMENTS][NUM_INSTRUMENT_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
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DeviceInput m_GItoDI[MAX_INSTRUMENTS][MAX_INSTRUMENT_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
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// lookup for efficiency from a DeviceInput to a GameInput
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// This is repopulated every time m_PItoDI changes by calling UpdateTempDItoPI().
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