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@@ -79,9 +79,9 @@ void InputMapper::SaveMappingsToDisk()
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// iterate over our input map and write all mappings to the ini file
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for( int i=0; i<NUM_INSTRUMENTS; i++ )
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for( int i=0; i<MAX_INSTRUMENTS; i++ )
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{
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for( int j=0; j<NUM_INSTRUMENT_BUTTONS; j++ )
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for( int j=0; j<MAX_INSTRUMENT_BUTTONS; j++ )
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{
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CString sNameString, sValueString;
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@@ -118,9 +118,9 @@ void InputMapper::ClearFromInputMap( DeviceInput DeviceI )
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{
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// search for where this DeviceI maps to
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for( int p=0; p<NUM_INSTRUMENTS; p++ )
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for( int p=0; p<MAX_INSTRUMENTS; p++ )
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{
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for( int b=0; b<NUM_INSTRUMENT_BUTTONS; b++ )
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for( int b=0; b<MAX_INSTRUMENT_BUTTONS; b++ )
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{
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for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
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{
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@@ -156,9 +156,9 @@ void InputMapper::UpdateTempDItoGI()
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// repopulate m_tempDItoGI
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for( int n=0; n<NUM_INSTRUMENTS; n++ )
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for( int n=0; n<MAX_INSTRUMENTS; n++ )
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{
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for( int b=0; b<NUM_INSTRUMENT_BUTTONS; b++ )
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for( int b=0; b<MAX_INSTRUMENT_BUTTONS; b++ )
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{
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for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
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{
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