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@@ -53,6 +53,7 @@ protected:
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int m_iWidestLineWidth; // in source pixels
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// recalculate on RebuildVertexBuffer()
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// LPDIRECT3DVERTEXBUFFER8 m_pVB;
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int m_iNumV; // number of verticies we filled in the vertex buffer
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bool m_bRainbow;
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