add ZBufferEnabled() query
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@@ -429,22 +429,24 @@ void RageDisplay::SetBlendModeAdd()
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{
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SetBlendMode( GL_ONE, GL_ONE );
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}
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void RageDisplay::EnableZBuffer()
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bool RageDisplay::ZBufferEnabled() const
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{
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bool a;
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glGetBooleanv( GL_DEPTH_TEST, (unsigned char*)&a );
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return a;
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}
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if( !a )
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void RageDisplay::EnableZBuffer()
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{
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if( !ZBufferEnabled() )
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FlushQueue();
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glEnable( GL_DEPTH_TEST );
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}
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void RageDisplay::DisableZBuffer()
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{
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bool a;
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glGetBooleanv( GL_DEPTH_TEST, (unsigned char*)&a );
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if( a )
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if( ZBufferEnabled() )
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FlushQueue();
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glDisable( GL_DEPTH_TEST );
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