apply Little before other transforms

This commit is contained in:
Chris Danford
2004-02-29 23:32:04 +00:00
parent 75a34c6979
commit dac8a9231d
+2 -1
View File
@@ -1380,9 +1380,10 @@ void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, Ste
default: ASSERT(0);
}
// apply little before others
if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] ) NoteDataUtil::RemoveHoldNotes(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] ) NoteDataUtil::RemoveMines(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_WIDE] ) NoteDataUtil::Wide(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_BIG] ) NoteDataUtil::Big(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_QUICK] ) NoteDataUtil::Quick(nd, fStartBeat, fEndBeat);