apply Little before other transforms
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@@ -1380,9 +1380,10 @@ void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, Ste
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default: ASSERT(0);
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}
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// apply little before others
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] ) NoteDataUtil::RemoveHoldNotes(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] ) NoteDataUtil::RemoveMines(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_WIDE] ) NoteDataUtil::Wide(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_BIG] ) NoteDataUtil::Big(nd, fStartBeat, fEndBeat);
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_QUICK] ) NoteDataUtil::Quick(nd, fStartBeat, fEndBeat);
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