move background file enumerating into BackgroundUtil.*
fix editor background change functionality
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#include "global.h"
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#include "BackgroundUtil.h"
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#include "RageUtil.h"
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#include "song.h"
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#include "Foreach.h"
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const CString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/";
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const CString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/";
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const CString BG_ANIMS_DIR = "BGAnimations/";
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const CString VISUALIZATIONS_DIR = "Visualizations/";
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const CString RANDOMMOVIES_DIR = "RandomMovies/";
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static void StripCvs( vector<CString> &vsPathsToStrip, vector<CString> &vsNamesToStrip )
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{
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ASSERT( vsPathsToStrip.size() == vsNamesToStrip.size() );
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for( unsigned i=0; i<vsNamesToStrip.size(); i++ )
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{
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if( vsNamesToStrip[i].Right(3).CompareNoCase("CVS") == 0 )
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{
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vsPathsToStrip.erase( vsPathsToStrip.begin()+i );
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vsNamesToStrip.erase( vsNamesToStrip.begin()+i );
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}
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}
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}
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int CompareBackgroundChanges(const BackgroundChange &seg1, const BackgroundChange &seg2)
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{
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return seg1.m_fStartBeat < seg2.m_fStartBeat;
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}
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void BackgroundUtil::SortBackgroundChangesArray( vector<BackgroundChange> &vBackgroundChanges )
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{
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sort( vBackgroundChanges.begin(), vBackgroundChanges.end(), CompareBackgroundChanges );
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}
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void BackgroundUtil::GetBackgroundEffects( const CString &sName, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( BACKGROUND_EFFECTS_DIR+sName+"*.xml", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetBackgroundTransitions( const CString &sName, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+"*.xml", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( pSong->GetSongDir()+sMatch+"*", vsPathsOut, true, true );
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetSongMovies( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetSongBitmaps( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetGlobalBGAnimations( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( BG_ANIMS_DIR+sMatch+"*", vsPathsOut, true, true );
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetGlobalRandomMovies( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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vsNamesOut.clear();
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{
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GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.avi", vsPathsOut, false, true );
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GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.mpg", vsPathsOut, false, true );
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GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.mpeg", vsPathsOut, false, true );
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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}
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vector<CString> vSubDirs;
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GetDirListing( RANDOMMOVIES_DIR+"*", vSubDirs, true );
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FOREACH_CONST( CString, vSubDirs, sSubDir )
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{
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vector<CString> v;
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GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.avi", v, false, true );
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GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.mpg", v, false, true );
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GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.mpeg", v, false, true );
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FOREACH_CONST( CString, v, s )
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{
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vsPathsOut.push_back( *s );
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vsNamesOut.push_back( *sSubDir+"/"+Basename(*s) );
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}
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}
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StripCvs( vsPathsOut, vsNamesOut );
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}
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/*
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* (c) 2001-2004 Chris Danford, Ben Nordstrom
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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