move background file enumerating into BackgroundUtil.*

fix editor background change functionality
This commit is contained in:
Chris Danford
2005-05-31 01:17:37 +00:00
parent 6b2b3ec6b1
commit dac72665e3
28 changed files with 609 additions and 410 deletions
+169
View File
@@ -0,0 +1,169 @@
#include "global.h"
#include "BackgroundUtil.h"
#include "RageUtil.h"
#include "song.h"
#include "Foreach.h"
const CString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/";
const CString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/";
const CString BG_ANIMS_DIR = "BGAnimations/";
const CString VISUALIZATIONS_DIR = "Visualizations/";
const CString RANDOMMOVIES_DIR = "RandomMovies/";
static void StripCvs( vector<CString> &vsPathsToStrip, vector<CString> &vsNamesToStrip )
{
ASSERT( vsPathsToStrip.size() == vsNamesToStrip.size() );
for( unsigned i=0; i<vsNamesToStrip.size(); i++ )
{
if( vsNamesToStrip[i].Right(3).CompareNoCase("CVS") == 0 )
{
vsPathsToStrip.erase( vsPathsToStrip.begin()+i );
vsNamesToStrip.erase( vsNamesToStrip.begin()+i );
}
}
}
int CompareBackgroundChanges(const BackgroundChange &seg1, const BackgroundChange &seg2)
{
return seg1.m_fStartBeat < seg2.m_fStartBeat;
}
void BackgroundUtil::SortBackgroundChangesArray( vector<BackgroundChange> &vBackgroundChanges )
{
sort( vBackgroundChanges.begin(), vBackgroundChanges.end(), CompareBackgroundChanges );
}
void BackgroundUtil::GetBackgroundEffects( const CString &sName, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
{
vsPathsOut.clear();
GetDirListing( BACKGROUND_EFFECTS_DIR+sName+"*.xml", vsPathsOut, false, true );
vsNamesOut.clear();
FOREACH_CONST( CString, vsPathsOut, s )
vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
StripCvs( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetBackgroundTransitions( const CString &sName, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
{
vsPathsOut.clear();
GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+"*.xml", vsPathsOut, false, true );
vsNamesOut.clear();
FOREACH_CONST( CString, vsPathsOut, s )
vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
StripCvs( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
{
vsPathsOut.clear();
GetDirListing( pSong->GetSongDir()+sMatch+"*", vsPathsOut, true, true );
vsNamesOut.clear();
FOREACH_CONST( CString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvs( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetSongMovies( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
{
vsPathsOut.clear();
GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true );
vsNamesOut.clear();
FOREACH_CONST( CString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvs( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetSongBitmaps( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
{
vsPathsOut.clear();
GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true );
vsNamesOut.clear();
FOREACH_CONST( CString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvs( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetGlobalBGAnimations( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
{
vsPathsOut.clear();
GetDirListing( BG_ANIMS_DIR+sMatch+"*", vsPathsOut, true, true );
vsNamesOut.clear();
FOREACH_CONST( CString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvs( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetGlobalRandomMovies( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
{
vsPathsOut.clear();
vsNamesOut.clear();
{
GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.avi", vsPathsOut, false, true );
GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.mpg", vsPathsOut, false, true );
GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.mpeg", vsPathsOut, false, true );
FOREACH_CONST( CString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
}
vector<CString> vSubDirs;
GetDirListing( RANDOMMOVIES_DIR+"*", vSubDirs, true );
FOREACH_CONST( CString, vSubDirs, sSubDir )
{
vector<CString> v;
GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.avi", v, false, true );
GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.mpg", v, false, true );
GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.mpeg", v, false, true );
FOREACH_CONST( CString, v, s )
{
vsPathsOut.push_back( *s );
vsNamesOut.push_back( *sSubDir+"/"+Basename(*s) );
}
}
StripCvs( vsPathsOut, vsNamesOut );
}
/*
* (c) 2001-2004 Chris Danford, Ben Nordstrom
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/