add missing breaks to SM_GainFocus and SM_LoseFocus

This commit is contained in:
Thad Ward
2004-03-25 10:25:22 +00:00
parent c9265fa15a
commit dabfb6355c
+2
View File
@@ -129,9 +129,11 @@ void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
case SM_GainFocus:
if( !GAMESTATE->IsTimeToPlayAttractSounds() )
SOUNDMAN->SetPrefs( 0 ); // silent
break;
case SM_LoseFocus:
SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume ); // turn volume back on
break;
case SM_GoToNextScreen:
SOUND->StopMusic();