BackInEventMode code now works for both players

This commit is contained in:
Joe
2015-05-11 20:37:17 +01:00
parent 912582674c
commit dabad23323
-1
View File
@@ -1587,7 +1587,6 @@ void HandleInputEvents(float fDeltaTime)
if( GAMESTATE->IsEventMode() &&
CodeDetector::EnteredCode(input.GameI.controller,CODE_BACK_IN_EVENT_MODE) )
{
input.pn = PLAYER_1;
input.MenuI = GAME_BUTTON_BACK;
}