Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150)
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@@ -151,6 +151,7 @@ protected:
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ThemeMetric<int> FAIL_ON_MISS_COMBO;
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ThemeMetric<bool> ALLOW_CENTER_1_PLAYER;
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ThemeMetric<bool> USE_ALTERNATIVE_INPUT;
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ThemeMetric<bool> UNPAUSE_WITH_GAME_BUTTON_START;
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vector<AlternateMapping> m_vAlterMap;
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