Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150)
This commit is contained in:
@@ -353,6 +353,8 @@ void ScreenGameplay::Init()
|
||||
FAIL_ON_MISS_COMBO.Load( m_sName, "FailOnMissCombo" );
|
||||
ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
|
||||
USE_ALTERNATIVE_INPUT.Load( m_sName, "UseAlternativeInput");
|
||||
//configurable
|
||||
UNPAUSE_WITH_GAME_BUTTON_START.Load( m_sName, "AllowUnpausingWithGameButtonStart" );
|
||||
|
||||
if( UseSongBackgroundAndForeground() )
|
||||
{
|
||||
@@ -2170,7 +2172,9 @@ void ScreenGameplay::Input( const InputEventPlus &input )
|
||||
if( GAMESTATE->IsHumanPlayer(input.pn) && input.MenuI == GAME_BUTTON_START && input.type == IET_FIRST_PRESS )
|
||||
{
|
||||
if( m_PauseController == GameController_Invalid || m_PauseController == input.GameI.controller )
|
||||
this->PauseGame( false );
|
||||
//IMO is better to have this configurable -DaisuMaster
|
||||
if( UNPAUSE_WITH_GAME_BUTTON_START )
|
||||
this->PauseGame( false );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user