Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150)
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+4
-1
@@ -2005,7 +2005,10 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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break;
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case TapNote::hold_head:
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if( !REQUIRE_STEP_ON_HOLD_HEADS && fNoteOffset > 0.f )
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//oh wow, this was causing the trigger
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//before the hold heads -DaisuMaster
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//(It was >)
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if( !REQUIRE_STEP_ON_HOLD_HEADS && fNoteOffset <= 0.f )
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{
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score = TNS_W1;
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break;
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