Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150)

This commit is contained in:
Alberto Ramos
2010-07-18 18:54:37 -06:00
parent 7ae0b82816
commit daa32fc3f8
11 changed files with 119 additions and 54 deletions
+4 -1
View File
@@ -2005,7 +2005,10 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
break;
case TapNote::hold_head:
if( !REQUIRE_STEP_ON_HOLD_HEADS && fNoteOffset > 0.f )
//oh wow, this was causing the trigger
//before the hold heads -DaisuMaster
//(It was >)
if( !REQUIRE_STEP_ON_HOLD_HEADS && fNoteOffset <= 0.f )
{
score = TNS_W1;
break;