Server now requires the host to select the exact same song twice in a row before allowing
a start.
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@@ -84,8 +84,10 @@ class StepManiaLanServer {
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int ClientHost;
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LanPlayer *playersPtr[NUMBERCLIENTS*2];
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time_t statsTime;
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GameInfo gameInfo;
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GameInfo CurrentSongInfo;
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GameInfo LastSongInfo;
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bool StatsNameChange;
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bool SecondSameSelect;
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void Hello(PacketFunctions&Packet, int clientNum);
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void UpdateClients();
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