From da5e1c6d00d3c78b9b453ad8116f1be91fd56a6b Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 16 Apr 2003 02:22:24 +0000 Subject: [PATCH] Don't lock left/right input. It's annoying to have to wait for the tween to completely finish before being able to do anything. In theory, you could get to the second screen before it finishes tweening in, but it's next to impossible to do this normally, and harmless if it actually happens (try it while holding `). --- stepmania/src/ScreenSelectDifficulty.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/stepmania/src/ScreenSelectDifficulty.cpp b/stepmania/src/ScreenSelectDifficulty.cpp index e5784a74a3..ffa9dc39e8 100644 --- a/stepmania/src/ScreenSelectDifficulty.cpp +++ b/stepmania/src/ScreenSelectDifficulty.cpp @@ -183,8 +183,8 @@ void ScreenSelectDifficulty::UpdateSelectableChoices() void ScreenSelectDifficulty::MenuLeft( PlayerNumber pn ) { - if( m_fLockInputTime > 0 ) - return; +// if( m_fLockInputTime > 0 ) +// return; if( m_bChosen[pn] ) return; if( m_iChoiceOnPage[pn] == 0 ) // can't go left any more @@ -199,8 +199,8 @@ void ScreenSelectDifficulty::MenuLeft( PlayerNumber pn ) void ScreenSelectDifficulty::MenuRight( PlayerNumber pn ) { - if( m_fLockInputTime > 0 ) - return; +// if( m_fLockInputTime > 0 ) +// return; if( m_bChosen[pn] ) return; if( m_iChoiceOnPage[pn] == (int)m_ModeChoices[m_CurrentPage].size()-1 ) // can't go left any more