Standardize conversion processes.
Too many arguments for or against the many methods: stick to one inside a common function. This commit will force recompilation of many files.
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+2
-2
@@ -51,8 +51,8 @@ void RageTexture::GetFrameDimensionsFromFileName( RString sPath, int* piFramesWi
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*piFramesWide = *piFramesHigh = 1;
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return;
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}
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*piFramesWide = atoi(asMatch[0]);
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*piFramesHigh = atoi(asMatch[1]);
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*piFramesWide = StringToInt(asMatch[0]);
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*piFramesHigh = StringToInt(asMatch[1]);
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}
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const RectF *RageTexture::GetTextureCoordRect( int iFrameNo ) const
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