remove DifficultyRating (old ez2 reminant)
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@@ -1,149 +0,0 @@
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#include "global.h"
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#include "DifficultyRating.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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const int ORIENTATION_LEFT = 0;
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const int ORIENTATION_CENTER = 1;
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#define ELEMSPACING THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingSpacing")
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DifficultyRating::DifficultyRating()
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{
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iMaxElements=10;
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for(int i=0; i<iMaxElements; i++)
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{
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Sprite* pNewSprite = new Sprite;
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pNewSprite->Load( THEME->GetPathG("DifficultyRating","icon") );
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m_apSprites.push_back( pNewSprite );
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m_apSprites[i]->SetDiffuse( RageColor(1,1,1,0) );
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// this->AddChild(m_apSprites[i]);
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}
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}
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DifficultyRating::~DifficultyRating()
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{
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}
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void DifficultyRating::DrawPrimitives()
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{
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for(int i=0; i<iMaxElements; i++)
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{
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m_apSprites[i]->Draw();
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}
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}
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void DifficultyRating::SetDifficulty(int Difficulty)
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{
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iCurrentDifficulty = Difficulty;
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for(int i=0; i<iMaxElements; i++)
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{
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if(i < iCurrentDifficulty)
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{
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m_apSprites[i]->SetDiffuse( RageColor(1,1,1,1) );
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}
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else
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{
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m_apSprites[i]->SetDiffuse( RageColor(1,1,1,0) );
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}
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}
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}
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void DifficultyRating::Update(float fDeltaTime)
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{
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for(int i=0; i<iMaxElements; i++)
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{
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m_apSprites[i]->Update(fDeltaTime);
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}
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}
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void DifficultyRating::SetOrientation(int Orientation)
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{
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if(Orientation == ORIENTATION_LEFT)
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{
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for(int i=0; i<iMaxElements; i++)
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{
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m_apSprites[i]->SetX(0 + (ELEMSPACING * i) );
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}
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}
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else // central orientation
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{
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if(iCurrentDifficulty % 2 == 0) // even number?
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{
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//damn! in that case everything is to the side of the middle....
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int incrementor=1; // start on one... 0 is reserved for 'central' (read odd number)
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float offset=0.5f;
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for(int i=0; i<iMaxElements; i++)
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{
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if(incrementor == 1) // + offset
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{
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m_apSprites[i]->SetX(0 + offset);
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incrementor++;
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}
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else // - offset
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{
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m_apSprites[i]->SetX(0 - offset);
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offset += ELEMSPACING + 0.5f; // increase offset
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incrementor=1;
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}
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}
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}
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else
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{
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int incrementor=0;
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float offset=0;
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for(int i=0; i<iMaxElements; i++)
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{
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if(incrementor == 0) // special case.... this means we're in the middle.
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{
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m_apSprites[i]->SetX(0); // set to the middle.
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offset=ELEMSPACING;
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incrementor++;
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}
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//the rest go either side....
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else
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{
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if(incrementor == 1) // + offset
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{
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m_apSprites[i]->SetX(0+offset);
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incrementor++;
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}
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else // - offset
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{
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m_apSprites[i]->SetX(0-offset);
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offset += ELEMSPACING; // increase offset
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incrementor=1;
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}
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}
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}
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}
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}
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}
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/*
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* (c) 2001-2002 "Frieza"
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,51 +0,0 @@
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/* DifficultyRating - Displays a whole bunch of graphics, either left aligned or center aligned. */
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#ifndef DIFFICULTY_RATING_H
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#define DIFFICULTY_RATING_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "ThemeManager.h"
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class DifficultyRating : public ActorFrame
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{
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public:
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DifficultyRating();
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~DifficultyRating();
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void SetDifficulty(int Difficulty);
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void SetOrientation(int Orientation);
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virtual void DrawPrimitives();
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virtual void Update(float fDeltaTime);
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private:
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int iMaxElements;
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int iOrientation;
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int iCurrentDifficulty;
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vector<Sprite*> m_apSprites; // stores the list of elements (left to right)
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};
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#endif
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/*
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* (c) 2001-2002 "Frieza"
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
|
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -313,7 +313,7 @@ ActorsInMenus = \
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ActiveAttackList.cpp ActiveAttackList.h BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h \
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ActiveAttackList.cpp ActiveAttackList.h BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h \
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CourseContentsList.cpp CourseContentsList.h \
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CourseContentsList.cpp CourseContentsList.h \
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DifficultyList.cpp DifficultyList.h \
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DifficultyList.cpp DifficultyList.h \
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DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h \
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DifficultyMeter.cpp DifficultyMeter.h \
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DualScrollBar.cpp DualScrollBar.h \
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DualScrollBar.cpp DualScrollBar.h \
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EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \
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GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \
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