change the names from Classic and Modern to more descriptive Normal and Lower (even though ITG's reverse is only one pixel different from 3.9/4.0's)
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@@ -177,22 +177,22 @@ function ScoreMissedHoldsAndRolls()
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end;
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local tNotePositions = {
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-- DDR
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Classic = {
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-- StepMania 3.9/4.0
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Normal = {
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-144,
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144,
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},
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-- ITG
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Modern = {
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Lower = {
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-125,
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145,
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},
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}
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function GetTapPosition( sType )
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bCategory = (sType == 'Standard') and 1 or 2;
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-- true: Classic
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-- false: Modern
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bPreference = GetUserPrefB("UserPrefNotePosition") and "Classic" or "Modern";
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-- true: Normal
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-- false: Lower
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bPreference = GetUserPrefB("UserPrefNotePosition") and "Normal" or "Lower";
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tNotePos = tNotePositions[bPreference];
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return tNotePos[bCategory]
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end
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@@ -233,7 +233,7 @@ function UserPrefNotePosition()
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Classic','Modern' };
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Choices = { 'Normal','Lower' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefNotePosition") ~= nil then
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if GetUserPrefB("UserPrefNotePosition") then
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@@ -260,6 +260,7 @@ function UserPrefNotePosition()
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setmetatable( t, t );
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return t;
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end
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function UserPrefLongFail()
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local t = {
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Name = "UserPrefLongFail";
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