From da28ed8217d7ed4dbbe951f1219c8148beb398a1 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sat, 14 Feb 2004 03:37:58 +0000 Subject: [PATCH] remove Actor::Fade*, remove unnessary virtuals in Actor --- stepmania/src/Actor.cpp | 97 +---------------------------------------- 1 file changed, 2 insertions(+), 95 deletions(-) diff --git a/stepmania/src/Actor.cpp b/stepmania/src/Actor.cpp index e6117bd39f..49e4a001d3 100644 --- a/stepmania/src/Actor.cpp +++ b/stepmania/src/Actor.cpp @@ -78,6 +78,8 @@ void Actor::Draw() return; // early abort if( m_fHibernateSecondsLeft > 0 ) return; // early abort +// if( this->EarlyAbortDraw() ) +// return; // call the most-derived versions this->BeginDraw(); @@ -608,101 +610,6 @@ void Actor::SetShadowLength( float fLength ) } } -void Actor::Fade( float fSleepSeconds, CString sFadeString, float fFadeSeconds, bool bFadingOff ) -{ - sFadeString.MakeLower(); - sFadeString.Replace( ' ', ',' ); - - TweenState original = m_current; - TweenState mod = m_current; - - CStringArray asBits; - split( sFadeString, ",", asBits ); - -#define CONTAINS(needle) (find( asBits.begin(), asBits.end(), needle ) != asBits.end()) - - TweenType tt; - if( CONTAINS("linear") ) tt = TWEEN_LINEAR; - else if( CONTAINS("accelerate") ) tt = bFadingOff ? TWEEN_ACCELERATE : TWEEN_DECELERATE; - else if( CONTAINS("bounce") ) tt = bFadingOff ? TWEEN_BOUNCE_BEGIN : TWEEN_BOUNCE_END; - else if( CONTAINS("spring") ) tt = TWEEN_SPRING; - else tt = TWEEN_LINEAR; - - - float fDeltaX = (float)(CONTAINS("left")?-SCREEN_WIDTH:0) + (CONTAINS("right")?+SCREEN_HEIGHT:0); - float fDeltaY = (float)(CONTAINS("top")?-SCREEN_WIDTH:0) + (CONTAINS("bottom")?+SCREEN_HEIGHT:0); - float fDeltaZ = (float)0; - if( CONTAINS("far") ) - { - fDeltaX *= 2; - fDeltaY *= 2; - fDeltaZ *= 2; - } - mod.pos.x += fDeltaX; - mod.pos.y += fDeltaY; - mod.pos.z += fDeltaZ; - mod.rotation.x += (CONTAINS("spinx")?-360:0); - mod.rotation.y += (CONTAINS("spiny")?-360:0); - mod.rotation.z += (CONTAINS("spinz")?-360:0); - mod.scale.x *= (CONTAINS("foldx")?0:1) * (CONTAINS("zoomx")||CONTAINS("zoom")?3:1); - mod.scale.y *= (CONTAINS("foldy")?0:1) * (CONTAINS("zoomy")||CONTAINS("zoom")?3:1); - for( int i=0; i<4; i++ ) - { - mod.diffuse[i] = GetDiffuse(); - mod.diffuse[i].a *= CONTAINS("fade")?0:1; - } - mod.glow = GetGlow(); - mod.glow.a *= CONTAINS("glow")?1:0; - - - - TweenState& start = bFadingOff ? original : mod; - TweenState& end = bFadingOff ? mod : original; - - // apply tweens - StopTweening(); - - if( CONTAINS("ghost") ) - { - // start with no glow, no alpha - start.glow.a = 0; - int i; - for( i=0; i<4; i++ ) - start.diffuse[i].a = 0; - - m_current = start; - - - TweenState mid; - TweenState::MakeWeightedAverage( mid, start, end, 0.5 ); - - // tween to full glow, no alpha - mid.glow.a = 1; - for( i=0; i<4; i++ ) - mid.diffuse[i].a = 0; - BeginTweening( fFadeSeconds/2, tt ); - LatestTween() = mid; - - // snap to full alpha - for( i=0; i<4; i++ ) - mid.diffuse[i].a = 1; - BeginTweening( 0.0001f, tt ); - LatestTween() = mid; - - // tween to no glow - mid.glow.a = 0; - BeginTweening( fFadeSeconds/2, tt ); - LatestTween() = mid; - } - else - { - m_current = start; - BeginTweening( fSleepSeconds ); - BeginTweening( fFadeSeconds, tt ); - LatestTween() = end; - } -} - void Actor::AddRotationH( float rot ) { RageQuatMultiply( &DestTweenState().quat, DestTweenState().quat, RageQuatFromH(rot) );