Allow preloading all song banners.
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@@ -112,8 +112,13 @@ void FadingBanner::LoadFromCachedBanner( const CString &path )
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/* No matter what we load, ensure we don't fade to a stale path. */
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m_sPendingBanner = "";
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/* Try to load the low quality version. */
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RageTextureID ID = BANNERCACHE->LoadCachedBanner( path );
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RageTextureID ID;
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if( PREFSMAN->m_BannerCache == PrefsManager::BNCACHE_FULL )
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ID = Banner::BannerTex( path );
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else
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/* Try to load the low quality version. */
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ID = BANNERCACHE->LoadCachedBanner( path );
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if( !TEXTUREMAN->IsTextureRegistered(ID) )
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{
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/* Oops. We couldn't load a banner quickly. We can load the actual
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