don't init unneeded SDL subsystem

This commit is contained in:
Glenn Maynard
2003-04-24 03:37:18 +00:00
parent dfe4f09141
commit d9fc6ef12f
+4
View File
@@ -28,11 +28,15 @@ RageTimer::RageTimer()
void RageTimer::Init() void RageTimer::Init()
{ {
/*
This is needed for the "timer" system, not the "ticks" system; it often starts
a thread, so let's not do it--we don't need it.
static bool SDL_Initialized = false; static bool SDL_Initialized = false;
if(!SDL_Initialized) { if(!SDL_Initialized) {
SDL_InitSubSystem(SDL_INIT_TIMER); SDL_InitSubSystem(SDL_INIT_TIMER);
SDL_Initialized = true; SDL_Initialized = true;
} }
*/
} }
float RageTimer::GetDeltaTime() float RageTimer::GetDeltaTime()