[default -> scroll] merge

This commit is contained in:
Thai Pangsakulyanont
2011-05-25 22:56:26 +07:00
9 changed files with 83 additions and 54 deletions
-44
View File
@@ -211,50 +211,6 @@ void ArrowEffects::Update()
}
}
float GetSpeedMultiplier( float fSongBeat, float fMusicSeconds, const TimingData &tim )
{
if( tim.m_SpeedSegments.size() == 0 )
return 1.0;
const int index = tim.GetSpeedSegmentIndexAtBeat( fSongBeat );
const SpeedSegment &seg = tim.m_SpeedSegments[index];
float fStartBeat = NoteRowToBeat(seg.m_iStartRow);
float fStartTime = tim.GetElapsedTimeFromBeat( fStartBeat ) - tim.GetDelayAtBeat( fStartBeat );
float fEndTime;
float fCurTime = fMusicSeconds;
if( seg.m_usMode == 1 ) // seconds
{
fEndTime = fStartTime + seg.m_fWait;
}
else
{
fEndTime = tim.GetElapsedTimeFromBeat( fStartBeat + seg.m_fWait ) - tim.GetDelayAtBeat( fStartBeat + seg.m_fWait );
}
if( ( index == 0 && tim.m_SpeedSegments[0].m_fWait > 0.0 ) && fCurTime < fStartTime )
{
return 1.0;
}
else if( fEndTime >= fCurTime && ( index > 0 || tim.m_SpeedSegments[0].m_fWait > 0.0 ) )
{
const float fPriorSpeed = ( index == 0 ? 1 : tim.m_SpeedSegments[index - 1].m_fPercent );
float fTimeUsed = fCurTime - fStartTime;
float fDuration = fEndTime - fStartTime;
float fRatioUsed = fDuration == 0.0 ? 1 : fTimeUsed / fDuration;
float fDistance = fPriorSpeed - seg.m_fPercent;
float fRatioNeed = fRatioUsed * -fDistance;
return (fPriorSpeed + fRatioNeed);
}
else
{
return seg.m_fPercent;
}
}
/* For visibility testing: if bAbsolute is false, random modifiers must return
* the minimum possible scroll speed. */
float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float fNoteBeat, float &fPeakYOffsetOut, bool &bIsPastPeakOut, bool bAbsolute )