diff --git a/stepmania/src/ScreenNetSelectMusic.cpp b/stepmania/src/ScreenNetSelectMusic.cpp index 2fdd4c6f7e..c27bd57dfa 100644 --- a/stepmania/src/ScreenNetSelectMusic.cpp +++ b/stepmania/src/ScreenNetSelectMusic.cpp @@ -57,7 +57,7 @@ const ScreenMessage SM_ChangeSong = ScreenMessage(SM_User+5); const CString AllGroups = "[ALL MUSIC]"; -ScreenNetSelectMusic::ScreenNetSelectMusic( CString sName ) : ScreenWithMenuElements( sName ) +ScreenNetSelectMusic::ScreenNetSelectMusic( const CString& sName ) : ScreenWithMenuElements( sName ) { /* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */ GAMESTATE->FinishStage(); diff --git a/stepmania/src/ScreenNetSelectMusic.h b/stepmania/src/ScreenNetSelectMusic.h index ea60ac274c..336192c479 100644 --- a/stepmania/src/ScreenNetSelectMusic.h +++ b/stepmania/src/ScreenNetSelectMusic.h @@ -16,7 +16,7 @@ class ScreenNetSelectMusic : public ScreenWithMenuElements { public: - ScreenNetSelectMusic( CString sName ); + ScreenNetSelectMusic( const CString& sName ); virtual void DrawPrimitives(); virtual void Update( float fDeltaTime ); @@ -30,6 +30,7 @@ public: void StartSelectedSong(); +private: int m_iSongNum; int m_iShowSongs; //The number of songs to display to each side int m_iGroupNum; @@ -57,6 +58,7 @@ protected: void TweenOffScreen(); +private: //Chatting BitmapText m_textChatInput; BitmapText m_textChatOutput;