diff --git a/stepmania/src/PrefsManager.cpp b/stepmania/src/PrefsManager.cpp index 5e9e4bc466..898cbea39d 100644 --- a/stepmania/src/PrefsManager.cpp +++ b/stepmania/src/PrefsManager.cpp @@ -74,47 +74,47 @@ PrefsManager::PrefsManager() : ), m_bShowBanners ( Options, "ShowBanners", true ), - m_iBackgroundMode ( Options, "m_iBackgroundMode", BGMODE_ANIMATIONS ), - m_iNumBackgrounds ( Options, "m_iNumBackgrounds", 8 ), - m_fBGBrightness ( Options, "m_fBGBrightness", 0.8f ), - m_bHiddenSongs ( Options, "m_bHiddenSongs", false ), /* I'd rather get occasional people asking for support for this even though it's already here than lots of people asking why songs aren't being displayed. */ - m_bVsync ( Options, "m_bVsync", true ), - m_bInterlaced ( Options, "m_bInterlaced", false ), + m_iBackgroundMode ( Options, "BackgroundMode", BGMODE_ANIMATIONS ), + m_iNumBackgrounds ( Options, "NumBackgrounds", 8 ), + m_fBGBrightness ( Options, "BGBrightness", 0.8f ), + m_bHiddenSongs ( Options, "HiddenSongs", false ), /* I'd rather get occasional people asking for support for this even though it's already here than lots of people asking why songs aren't being displayed. */ + m_bVsync ( Options, "Vsync", true ), + m_bInterlaced ( Options, "Interlaced", false ), /* XXX: Set these defaults for individual consoles using VideoCardDefaults.ini. */ - m_bPAL ( Options, "m_bPAL", false ), - m_bDelayedTextureDelete ( Options, "m_bDelayedTextureDelete", true ), - m_bTexturePreload ( Options, "m_bTexturePreload", false ), - m_bDelayedScreenLoad ( Options, "m_bDelayedScreenLoad", false ), - m_bDelayedModelDelete ( Options, "m_bDelayedModelDelete", false ), - m_iBannerCache ( Options, "m_iBannerCache", BNCACHE_LOW_RES ), - m_bPalettedBannerCache ( Options, "m_bPalettedBannerCache", false ), - m_bFastLoad ( Options, "m_bFastLoad", true ), + m_bPAL ( Options, "PAL", false ), + m_bDelayedTextureDelete ( Options, "DelayedTextureDelete", true ), + m_bTexturePreload ( Options, "TexturePreload", false ), + m_bDelayedScreenLoad ( Options, "DelayedScreenLoad", false ), + m_bDelayedModelDelete ( Options, "DelayedModelDelete", false ), + m_iBannerCache ( Options, "BannerCache", BNCACHE_LOW_RES ), + m_bPalettedBannerCache ( Options, "PalettedBannerCache", false ), + m_bFastLoad ( Options, "FastLoad", true ), - m_bOnlyDedicatedMenuButtons ( Options, "m_bOnlyDedicatedMenuButtons", false ), - m_bMenuTimer ( Options, "m_bMenuTimer", true ), - m_bShowDanger ( Options, "m_bShowDanger", true ), + m_bOnlyDedicatedMenuButtons ( Options, "OnlyDedicatedMenuButtons", false ), + m_bMenuTimer ( Options, "MenuTimer", true ), + m_bShowDanger ( Options, "ShowDanger", true ), - m_fJudgeWindowScale ( Options, "m_fJudgeWindowScale", 1.0f ), - m_fJudgeWindowAdd ( Options, "m_fJudgeWindowAdd", 0 ), - m_fJudgeWindowSecondsMarvelous ( Options, "m_fJudgeWindowSecondsMarvelous", 0.0225f ), - m_fJudgeWindowSecondsPerfect ( Options, "m_fJudgeWindowSecondsPerfect", 0.045f ), - m_fJudgeWindowSecondsGreat ( Options, "m_fJudgeWindowSecondsGreat", 0.090f ), - m_fJudgeWindowSecondsGood ( Options, "m_fJudgeWindowSecondsGood", 0.135f ), - m_fJudgeWindowSecondsBoo ( Options, "m_fJudgeWindowSecondsBoo", 0.180f ), - m_fJudgeWindowSecondsOK ( Options, "m_fJudgeWindowSecondsOK", 0.250f ), // allow enough time to take foot off and put back on - m_fJudgeWindowSecondsMine ( Options, "m_fJudgeWindowSecondsMine", 0.090f ), // same as great - m_fJudgeWindowSecondsAttack ( Options, "m_fJudgeWindowSecondsAttack", 0.135f ), + m_fJudgeWindowScale ( Options, "JudgeWindowScale", 1.0f ), + m_fJudgeWindowAdd ( Options, "JudgeWindowAdd", 0 ), + m_fJudgeWindowSecondsMarvelous ( Options, "JudgeWindowSecondsMarvelous", 0.0225f ), + m_fJudgeWindowSecondsPerfect ( Options, "JudgeWindowSecondsPerfect", 0.045f ), + m_fJudgeWindowSecondsGreat ( Options, "JudgeWindowSecondsGreat", 0.090f ), + m_fJudgeWindowSecondsGood ( Options, "JudgeWindowSecondsGood", 0.135f ), + m_fJudgeWindowSecondsBoo ( Options, "JudgeWindowSecondsBoo", 0.180f ), + m_fJudgeWindowSecondsOK ( Options, "JudgeWindowSecondsOK", 0.250f ), // allow enough time to take foot off and put back on + m_fJudgeWindowSecondsMine ( Options, "JudgeWindowSecondsMine", 0.090f ), // same as great + m_fJudgeWindowSecondsAttack ( Options, "JudgeWindowSecondsAttack", 0.135f ), - m_fLifeDifficultyScale ( Options, "m_fLifeDifficultyScale", 1.0f ), - m_fLifeDeltaPercentChangeMarvelous ( Options, "m_fLifeDeltaPercentChangeMarvelous", +0.008f ), - m_fLifeDeltaPercentChangePerfect ( Options, "m_fLifeDeltaPercentChangePerfect", +0.008f ), - m_fLifeDeltaPercentChangeGreat ( Options, "m_fLifeDeltaPercentChangeGreat", +0.004f ), - m_fLifeDeltaPercentChangeGood ( Options, "m_fLifeDeltaPercentChangeGood", +0.000f ), - m_fLifeDeltaPercentChangeBoo ( Options, "m_fLifeDeltaPercentChangeBoo", -0.040f ), - m_fLifeDeltaPercentChangeMiss ( Options, "m_fLifeDeltaPercentChangeMiss", -0.080f ), - m_fLifeDeltaPercentChangeHitMine ( Options, "m_fLifeDeltaPercentChangeHitMine", -0.160f ), - m_fLifeDeltaPercentChangeOK ( Options, "m_fLifeDeltaPercentChangeOK", +0.008f ), - m_fLifeDeltaPercentChangeNG ( Options, "m_fLifeDeltaPercentChangeNG", -0.080f ) + m_fLifeDifficultyScale ( Options, "LifeDifficultyScale", 1.0f ), + m_fLifeDeltaPercentChangeMarvelous ( Options, "LifeDeltaPercentChangeMarvelous", +0.008f ), + m_fLifeDeltaPercentChangePerfect ( Options, "LifeDeltaPercentChangePerfect", +0.008f ), + m_fLifeDeltaPercentChangeGreat ( Options, "LifeDeltaPercentChangeGreat", +0.004f ), + m_fLifeDeltaPercentChangeGood ( Options, "LifeDeltaPercentChangeGood", +0.000f ), + m_fLifeDeltaPercentChangeBoo ( Options, "LifeDeltaPercentChangeBoo", -0.040f ), + m_fLifeDeltaPercentChangeMiss ( Options, "LifeDeltaPercentChangeMiss", -0.080f ), + m_fLifeDeltaPercentChangeHitMine ( Options, "LifeDeltaPercentChangeHitMine", -0.160f ), + m_fLifeDeltaPercentChangeOK ( Options, "LifeDeltaPercentChangeOK", +0.008f ), + m_fLifeDeltaPercentChangeNG ( Options, "LifeDeltaPercentChangeNG", -0.080f ) { Init(); ReadGlobalPrefsFromDisk();