unload edits when unloading the profile
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@@ -252,6 +252,7 @@ void ProfileManager::UnloadProfile( PlayerNumber pn )
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m_bLastLoadWasTamperedOrCorrupt[pn] = false;
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m_bLastLoadWasFromLastGood[pn] = false;
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m_Profile[pn].InitAll();
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SONGMAN->FreeAllLoadedFromProfile( (ProfileSlot) pn );
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}
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const Profile* ProfileManager::GetProfile( PlayerNumber pn ) const
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