improve color conversion
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@@ -576,8 +576,21 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
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else
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else
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lookup[c][0] = 0;
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lookup[c][0] = 0;
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} else {
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} else {
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/*
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* Calculate a color conversion table. There are a few ways we can do
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* this (each list is the resulting table for 4->2 bit):
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*
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* SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
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* { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 }
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* SCALE( i, 0, max_src_val, 0, max_dst_val );
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* { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 }
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* lrintf( ((float) i / max_src_val) * max_dst_val )
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* { 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3 }
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*
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* We use the first, since it gives the most even distribution.
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*/
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for( uint32_t i = 0; i <= max_src_val; ++i )
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for( uint32_t i = 0; i <= max_src_val; ++i )
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lookup[c][i] = (uint8_t) SCALE( i, 0, max_src_val, 0, max_dst_val );
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lookup[c][i] = (uint8_t) SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
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}
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}
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}
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}
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