update screen testing
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@@ -148,6 +148,11 @@ void ScreenEvaluation::Init()
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g_CurStageStats.m_player[PLAYER_1].iCurCombo = rand()%11000;
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g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 110, false );
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}
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if( rand()%5 == 0 )
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{
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g_CurStageStats.m_player[PLAYER_1].bFailedEarlier = true;
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g_CurStageStats.m_player[PLAYER_2].bFailedEarlier = true;
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}
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g_CurStageStats.m_player[PLAYER_2].iCurCombo = 0;
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g_CurStageStats.m_player[PLAYER_2].UpdateComboList( 0, false );
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g_CurStageStats.m_player[PLAYER_2].iCurCombo = 1;
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@@ -472,10 +477,6 @@ void ScreenEvaluation::Init()
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//
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if( SHOW_GRADE_AREA )
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{
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// Touch all possible grade files to make sure they're all present
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for( int g=GRADE_TIER_1; g<NUM_GRADES; g++ )
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THEME->GetPathToG( "ScreenEvaluation grade "+ GradeToString((Grade)g) );
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FOREACH_EnabledPlayer( p )
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{
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m_sprGradeFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation grade frame p%d",p+1)) );
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