update screen testing

This commit is contained in:
Chris Danford
2005-01-21 05:58:31 +00:00
parent 2b73f63ea8
commit d92379cc5d
+5 -4
View File
@@ -148,6 +148,11 @@ void ScreenEvaluation::Init()
g_CurStageStats.m_player[PLAYER_1].iCurCombo = rand()%11000;
g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 110, false );
}
if( rand()%5 == 0 )
{
g_CurStageStats.m_player[PLAYER_1].bFailedEarlier = true;
g_CurStageStats.m_player[PLAYER_2].bFailedEarlier = true;
}
g_CurStageStats.m_player[PLAYER_2].iCurCombo = 0;
g_CurStageStats.m_player[PLAYER_2].UpdateComboList( 0, false );
g_CurStageStats.m_player[PLAYER_2].iCurCombo = 1;
@@ -472,10 +477,6 @@ void ScreenEvaluation::Init()
//
if( SHOW_GRADE_AREA )
{
// Touch all possible grade files to make sure they're all present
for( int g=GRADE_TIER_1; g<NUM_GRADES; g++ )
THEME->GetPathToG( "ScreenEvaluation grade "+ GradeToString((Grade)g) );
FOREACH_EnabledPlayer( p )
{
m_sprGradeFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation grade frame p%d",p+1)) );