fix broken autogen in ScreenEditMenu
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@@ -435,12 +435,12 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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m_Toasty.Load( THEME->GetPathTo("BGAnimations","ScreenGameplay toasty") );
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this->AddChild( &m_Toasty );
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m_Back.Load( THEME->GetPathTo("BGAnimations","Common back") );
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this->AddChild( &m_Back );
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m_In.Load( THEME->GetPathTo("BGAnimations","ScreenGameplay in") );
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this->AddChild( &m_In );
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m_Back.Load( THEME->GetPathTo("BGAnimations","Common back") );
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this->AddChild( &m_Back );
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if( GAMESTATE->IsExtraStage() ) // only load if we're going to use it
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{
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