fix broken autogen in ScreenEditMenu

This commit is contained in:
Chris Danford
2003-03-13 01:26:50 +00:00
parent 767894800b
commit d91d043fa9
4 changed files with 28 additions and 24 deletions
+3 -3
View File
@@ -435,12 +435,12 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_Toasty.Load( THEME->GetPathTo("BGAnimations","ScreenGameplay toasty") );
this->AddChild( &m_Toasty );
m_Back.Load( THEME->GetPathTo("BGAnimations","Common back") );
this->AddChild( &m_Back );
m_In.Load( THEME->GetPathTo("BGAnimations","ScreenGameplay in") );
this->AddChild( &m_In );
m_Back.Load( THEME->GetPathTo("BGAnimations","Common back") );
this->AddChild( &m_Back );
if( GAMESTATE->IsExtraStage() ) // only load if we're going to use it
{