Add GetPlayerTimingData lua binding...for now.
This may be removed if it fails its purpose.
This commit is contained in:
@@ -69,6 +69,16 @@ public:
|
||||
void Load();
|
||||
void CrossedRows( int iLastRowCrossed, const RageTimer &now );
|
||||
bool IsOniDead() const;
|
||||
|
||||
/**
|
||||
* @brief Retrieve the Player's TimingData.
|
||||
*
|
||||
* This is primarily for a lua hook.
|
||||
* @return the TimingData in question. */
|
||||
TimingData GetPlayerTimingData() const
|
||||
{
|
||||
return *(this->m_Timing);
|
||||
}
|
||||
|
||||
// Called when a fret, step, or strum type button changes
|
||||
void Fret( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease );
|
||||
|
||||
Reference in New Issue
Block a user