Add GetPlayerTimingData lua binding...for now.
This may be removed if it fails its purpose.
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-1
@@ -3339,11 +3339,17 @@ class LunaPlayer: public Luna<Player>
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public:
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static int SetActorWithJudgmentPosition( T* p, lua_State *L ) { Actor *pActor = Luna<Actor>::check(L, 1); p->SetActorWithJudgmentPosition(pActor); return 0; }
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static int SetActorWithComboPosition( T* p, lua_State *L ) { Actor *pActor = Luna<Actor>::check(L, 1); p->SetActorWithComboPosition(pActor); return 0; }
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static int GetPlayerTimingData( T* p, lua_State *L )
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{
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p->GetPlayerTimingData().PushSelf(L);
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return 1;
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}
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LunaPlayer()
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{
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ADD_METHOD( SetActorWithJudgmentPosition );
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ADD_METHOD( SetActorWithComboPosition );
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ADD_METHOD( GetPlayerTimingData );
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}
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};
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