differentiate easy and difficult course scores

This commit is contained in:
Glenn Maynard
2004-05-25 02:15:19 +00:00
parent 50dc9d83cb
commit d904805150
+2
View File
@@ -1509,6 +1509,8 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
feat.Type = RankingFeat::COURSE;
feat.pCourse = pCourse;
feat.Feat = ssprintf("MR #%d in %s", i+1, pCourse->m_sName.c_str() );
if( cd != COURSE_DIFFICULTY_REGULAR )
feat.Feat += " " + CourseDifficultyToThemedString(cd);
feat.pStringToFill = &hs.sName;
feat.grade = GRADE_NO_DATA;
feat.iScore = hs.iScore;