differentiate easy and difficult course scores
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@@ -1509,6 +1509,8 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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feat.Type = RankingFeat::COURSE;
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feat.pCourse = pCourse;
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feat.Feat = ssprintf("MR #%d in %s", i+1, pCourse->m_sName.c_str() );
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if( cd != COURSE_DIFFICULTY_REGULAR )
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feat.Feat += " " + CourseDifficultyToThemedString(cd);
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feat.pStringToFill = &hs.sName;
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feat.grade = GRADE_NO_DATA;
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feat.iScore = hs.iScore;
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