add Supports4BitPalettes
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@@ -140,6 +140,13 @@ public:
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virtual void SetBlendMode( BlendMode mode ) = 0;
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virtual void SetBlendMode( BlendMode mode ) = 0;
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virtual bool SupportsTextureFormat( PixelFormat pixfmt ) = 0;
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virtual bool SupportsTextureFormat( PixelFormat pixfmt ) = 0;
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/* This really indicates whether 4-bit palettes will actually use less memory
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* than 8-bit ones. Note that 4-bit palettes are uploaded as 8-bit paletted
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* surfaces with color index values in the range 0..15; not as 4-bit "packed
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* indexes". */
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virtual bool Supports4BitPalettes() { return false; }
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/* return 0 if failed or internal texture resource handle
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/* return 0 if failed or internal texture resource handle
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* (unsigned in OpenGL, texture pointer in D3D) */
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* (unsigned in OpenGL, texture pointer in D3D) */
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virtual unsigned CreateTexture(
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virtual unsigned CreateTexture(
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