get rid of TIMER

This commit is contained in:
Glenn Maynard
2002-12-19 23:07:20 +00:00
parent fc4c1637ba
commit d8c4057660
9 changed files with 17 additions and 17 deletions
+3 -3
View File
@@ -33,7 +33,7 @@ void InputQueue::RememberInput( const GameInput GameI )
/* XXX: this should be a deque, and just pop_back */
if( m_aQueue[c].size() >= MAX_INPUT_QUEUE_LENGTH ) // full
m_aQueue[c].erase( m_aQueue[c].begin(), m_aQueue[c].begin() + (m_aQueue[c].size()-MAX_INPUT_QUEUE_LENGTH+1) );
m_aQueue[c].push_back( GameButtonAndTime(GameI.button,TIMER->GetTimeSinceStart()) );
m_aQueue[c].push_back( GameButtonAndTime(GameI.button,RageTimer::GetTimeSinceStart()) );
}
bool InputQueue::MatchesPattern( const GameController c, const MenuButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
@@ -41,7 +41,7 @@ bool InputQueue::MatchesPattern( const GameController c, const MenuButton* butto
if( fMaxSecondsBack == -1 )
fMaxSecondsBack = 0.4f + iNumButtons*0.15f;
float fOldestTimeAllowed = TIMER->GetTimeSinceStart() - fMaxSecondsBack;
float fOldestTimeAllowed = RageTimer::GetTimeSinceStart() - fMaxSecondsBack;
int sequence_index = iNumButtons-1; // count down
for( int queue_index=m_aQueue[c].size()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest
@@ -70,7 +70,7 @@ bool InputQueue::MatchesPattern( const GameController c, const GameButton* butto
if( fMaxSecondsBack == -1 )
fMaxSecondsBack = 0.4f + iNumButtons*0.15f;
float fOldestTimeAllowed = TIMER->GetTimeSinceStart() - fMaxSecondsBack;
float fOldestTimeAllowed = RageTimer::GetTimeSinceStart() - fMaxSecondsBack;
int sequence_index = iNumButtons-1; // count down
for( int queue_index=m_aQueue[c].size()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest