get rid of TIMER

This commit is contained in:
Glenn Maynard
2002-12-19 23:07:20 +00:00
parent fc4c1637ba
commit d8c4057660
9 changed files with 17 additions and 17 deletions
+2 -2
View File
@@ -49,7 +49,7 @@ float ArrowGetXPos( PlayerNumber pn, int iColNum, float fYPos )
float fPixelOffsetFromCenter = GAMESTATE->GetCurrentStyleDef()->m_ColumnInfo[pn][iColNum].fXOffset;
if( GAMESTATE->m_PlayerOptions[pn].m_bEffects[PlayerOptions::EFFECT_DRUNK] )
fPixelOffsetFromCenter += cosf( TIMER->GetTimeSinceStart() + iColNum*0.2f + fYPos*6/SCREEN_HEIGHT) * ARROW_SIZE*0.5f;
fPixelOffsetFromCenter += cosf( RageTimer::GetTimeSinceStart() + iColNum*0.2f + fYPos*6/SCREEN_HEIGHT) * ARROW_SIZE*0.5f;
if( GAMESTATE->m_PlayerOptions[pn].m_bEffects[PlayerOptions::EFFECT_FLIP] )
fPixelOffsetFromCenter = -fPixelOffsetFromCenter;
if( GAMESTATE->m_PlayerOptions[pn].m_bEffects[PlayerOptions::EFFECT_TORNADO] )
@@ -114,7 +114,7 @@ float ArrowGetPercentVisible( PlayerNumber pn, float fYPos )
fAlpha = 0;
break;
case PlayerOptions::APPEARANCE_BLINK: // this is an Ez2dancer Appearance Mode
fAlpha = sinf( TIMER->GetTimeSinceStart()*12 );
fAlpha = sinf( RageTimer::GetTimeSinceStart()*12 );
fAlpha = froundf( fAlpha, 0.3333f );
break;
default: