get rid of TIMER
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@@ -49,7 +49,7 @@ float ArrowGetXPos( PlayerNumber pn, int iColNum, float fYPos )
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float fPixelOffsetFromCenter = GAMESTATE->GetCurrentStyleDef()->m_ColumnInfo[pn][iColNum].fXOffset;
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if( GAMESTATE->m_PlayerOptions[pn].m_bEffects[PlayerOptions::EFFECT_DRUNK] )
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fPixelOffsetFromCenter += cosf( TIMER->GetTimeSinceStart() + iColNum*0.2f + fYPos*6/SCREEN_HEIGHT) * ARROW_SIZE*0.5f;
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fPixelOffsetFromCenter += cosf( RageTimer::GetTimeSinceStart() + iColNum*0.2f + fYPos*6/SCREEN_HEIGHT) * ARROW_SIZE*0.5f;
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if( GAMESTATE->m_PlayerOptions[pn].m_bEffects[PlayerOptions::EFFECT_FLIP] )
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fPixelOffsetFromCenter = -fPixelOffsetFromCenter;
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if( GAMESTATE->m_PlayerOptions[pn].m_bEffects[PlayerOptions::EFFECT_TORNADO] )
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@@ -114,7 +114,7 @@ float ArrowGetPercentVisible( PlayerNumber pn, float fYPos )
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fAlpha = 0;
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break;
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case PlayerOptions::APPEARANCE_BLINK: // this is an Ez2dancer Appearance Mode
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fAlpha = sinf( TIMER->GetTimeSinceStart()*12 );
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fAlpha = sinf( RageTimer::GetTimeSinceStart()*12 );
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fAlpha = froundf( fAlpha, 0.3333f );
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break;
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default:
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