diff --git a/stepmania/src/NetworkSyncServer.cpp b/stepmania/src/NetworkSyncServer.cpp index 11984ac264..0cb79e6705 100644 --- a/stepmania/src/NetworkSyncServer.cpp +++ b/stepmania/src/NetworkSyncServer.cpp @@ -119,46 +119,46 @@ void StepManiaLanServer::ParseData(PacketFunctions& Packet, int clientNum) int command = Packet.Read1(); switch (command) { - case 0: + case NSCPing: // No Operation - SendValue(129, clientNum); + SendValue(NSServerOffset + NSCPingR, clientNum); break; - case 1: + case NSCPingR: // No Operation response break; - case 2: + case NSCHello: // Hello Hello(Packet, clientNum); break; - case 3: + case NSCGSR: // Start Request Client[clientNum].StartRequest(Packet); CheckReady(); break; - case 4: + case NSCGON: // GameOver GameOver(Packet, clientNum); break; - case 5: + case NSCGSU: // StatsUpdate Client[clientNum].UpdateStats(Packet); break; - case 6: + case NSCSU: // Style Update Client[clientNum].StyleUpdate(Packet); SendUserList(); break; - case 7: + case NSCCM: // Chat message RelayChat(Packet, clientNum); break; - case 8: + case NSCRSG: SelectSong(Packet, clientNum); break; - case 10: + case NSCSMS: ScreenNetMusicSelectStatus(Packet, clientNum); break; - case 11: + case NSCUPOpts: Client[clientNum].Player[0].options = Packet.ReadNT(); Client[clientNum].Player[1].options = Packet.ReadNT(); break; @@ -175,7 +175,7 @@ void StepManiaLanServer::Hello(PacketFunctions& Packet, int clientNum) Client[clientNum].SetClientVersion(ClientVersion, build); Reply.ClearPacket(); - Reply.Write1(130); + Reply.Write1( NSCHello + NSServerOffset ); Reply.Write1(1); Reply.WriteNT(servername);