support GL_ARB_texture_float
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@@ -22,6 +22,7 @@ public:
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void EnableDepthBuffer( bool b ) { m_bDepthBuffer = b; }
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void EnableAlphaBuffer( bool b ) { m_bAlphaBuffer = b; }
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void EnableFloat( bool b ) { m_bFloat = b; }
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void EnablePreserveTexture( bool b ) { m_bPreserveTexture = b; }
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void Create();
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@@ -38,6 +39,7 @@ private:
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bool m_bDepthBuffer;
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bool m_bAlphaBuffer;
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bool m_bFloat;
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bool m_bPreserveTexture;
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RString m_sTextureName;
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};
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