Bring light into the shadow...variables.
Yeah, yeah, can't make a good joke at 2:30 AM.
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@@ -110,7 +110,7 @@ void ScreenOptionsManageEditSteps::BeginScreen()
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vector<Steps*>::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), GAMESTATE->m_pCurSteps[PLAYER_1] );
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if( iter != m_vpSteps.end() )
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{
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int iIndex = iter - m_vpSteps.begin();
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iIndex = iter - m_vpSteps.begin();
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this->MoveRowAbsolute( PLAYER_1, 1 + iIndex );
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}
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}
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