use ModeChoice::IsPlayable
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@@ -190,7 +190,7 @@ void ScreenSelectDifficultyEX::UpdateSelectableChoices()
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{
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{
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/* If the icon is text, use a dimmer diffuse, or we won't be
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/* If the icon is text, use a dimmer diffuse, or we won't be
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* able to see the glow. */
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* able to see the glow. */
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if( GAMESTATE->IsPlayable(m_ModeChoices[i]) )
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if( m_ModeChoices[i].IsPlayable() )
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{
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{
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m_sprInfo[p].SetDiffuse( RageColor(1,1,1,1) );
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m_sprInfo[p].SetDiffuse( RageColor(1,1,1,1) );
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m_sprPicture[p].SetDiffuse( RageColor(1,1,1,1) );
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m_sprPicture[p].SetDiffuse( RageColor(1,1,1,1) );
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