use ModeChoice::IsPlayable

This commit is contained in:
Glenn Maynard
2003-09-27 03:24:03 +00:00
parent 315daef127
commit d8363395e3
+1 -1
View File
@@ -190,7 +190,7 @@ void ScreenSelectDifficultyEX::UpdateSelectableChoices()
{
/* If the icon is text, use a dimmer diffuse, or we won't be
* able to see the glow. */
if( GAMESTATE->IsPlayable(m_ModeChoices[i]) )
if( m_ModeChoices[i].IsPlayable() )
{
m_sprInfo[p].SetDiffuse( RageColor(1,1,1,1) );
m_sprPicture[p].SetDiffuse( RageColor(1,1,1,1) );