Cleanup.
This commit is contained in:
@@ -0,0 +1,73 @@
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#include "stdafx.h"
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#include "SMPackageUtil.h"
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#include "Registry.h"
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void WriteStepManiaInstallDirs( const CStringArray& asInstallDirsToWrite )
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{
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage\\Installations", TRUE); // create if not already present
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int i;
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for( i=0; i<100; i++ )
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{
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CString sName = ssprintf("%d",i);
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// Reg.DeleteKey( sName ); // delete key is broken in this library, so just write over it with ""
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Reg.WriteString( sName, "" );
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}
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for( i=0; i<asInstallDirsToWrite.GetSize(); i++ )
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{
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CString sName = ssprintf("%d",i);
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Reg.WriteString( sName, asInstallDirsToWrite[i] );
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}
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}
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void GetStepManiaInstallDirs( CStringArray& asInstallDirsOut )
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{
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asInstallDirsOut.RemoveAll();
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage\\Installations", TRUE); // create if not already present
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for( int i=0; i<100; i++ )
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{
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CString sName = ssprintf("%d",i);
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CString sPath = Reg.ReadString( sName, "" );
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if( sPath == "" ) // read failed
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continue; // skip
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asInstallDirsOut.Add( sPath );
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}
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// while we're at it, write to clean up stale entries
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WriteStepManiaInstallDirs( asInstallDirsOut );
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}
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void AddStepManiaInstallDir( CString sNewInstallDir )
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{
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CStringArray asInstallDirs;
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GetStepManiaInstallDirs( asInstallDirs );
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bool bAlreadyInList = false;
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for( int i=0; i<asInstallDirs.GetSize(); i++ )
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{
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if( asInstallDirs[i].CompareNoCase(sNewInstallDir) == 0 )
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{
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bAlreadyInList = true;
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break;
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}
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}
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if( !bAlreadyInList )
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asInstallDirs.Add( sNewInstallDir );
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WriteStepManiaInstallDirs( asInstallDirs );
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}
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@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="smpackage" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="smpackage" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -40,6 +40,7 @@ RSC=rc.exe
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# PROP Use_Debug_Libraries 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../"
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# PROP Output_Dir "../../"
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# PROP Intermediate_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c
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@@ -52,7 +53,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 ZipArchive\Release\ZipArchive.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "smpackage - Win32 Debug"
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!ELSEIF "$(CFG)" == "smpackage - Win32 Debug"
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@@ -86,10 +87,9 @@ LINK32=link.exe
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# Name "smpackage - Win32 Release"
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# Name "smpackage - Win32 Release"
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# Name "smpackage - Win32 Debug"
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# Name "smpackage - Win32 Debug"
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# Begin Source File
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# Begin Group "Source"
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SOURCE=.\converttheme.bmp
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# PROP Default_Filter ""
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\EditInsallations.cpp
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SOURCE=.\EditInsallations.cpp
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@@ -100,10 +100,6 @@ SOURCE=.\EditInsallations.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\editmetrics.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\EditMetricsDlg.cpp
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SOURCE=.\EditMetricsDlg.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -136,10 +132,6 @@ SOURCE=.\IniFile.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\install.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\MainMenuDlg.cpp
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SOURCE=.\MainMenuDlg.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -148,14 +140,6 @@ SOURCE=.\MainMenuDlg.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\manage.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\menu.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\onvertThemeDlg.cpp
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SOURCE=.\onvertThemeDlg.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -172,10 +156,6 @@ SOURCE=.\RageUtil.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# Begin Source File
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SOURCE=.\Registry.cpp
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SOURCE=.\Registry.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -204,22 +184,6 @@ SOURCE=.\smpackage.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\res\smpackage.ico
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# End Source File
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# Begin Source File
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SOURCE=.\smpackage.ICO
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# End Source File
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# Begin Source File
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SOURCE=.\smpackage.rc
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# End Source File
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# Begin Source File
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SOURCE=.\res\smpackage.rc2
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# End Source File
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# Begin Source File
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SOURCE=.\SmpackageExportDlg.cpp
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SOURCE=.\SmpackageExportDlg.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -249,15 +213,56 @@ SOURCE=.\StdAfx.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\res\StepMania.ICO
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# End Source File
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# Begin Source File
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SOURCE=.\TreeCtrlEx.cpp
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SOURCE=.\TreeCtrlEx.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\TreeCtrlEx.h
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SOURCE=.\TreeCtrlEx.h
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# End Source File
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# End Source File
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# End Group
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# Begin Group "Resources"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\converttheme.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\editmetrics.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\install.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\manage.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\menu.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\res\smpackage.ico
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# End Source File
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# Begin Source File
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SOURCE=.\smpackage.ICO
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# End Source File
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# Begin Source File
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SOURCE=.\smpackage.rc
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# End Source File
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# Begin Source File
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SOURCE=.\res\smpackage.rc2
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# End Source File
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# Begin Source File
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SOURCE=.\res\StepMania.ICO
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# End Source File
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# End Group
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# End Target
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# End Target
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# End Project
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# End Project
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@@ -1,73 +1,10 @@
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#ifndef SMPACKAGE_UTIL_H
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#define SMPACKAGE_UTIL_H
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#include "Registry.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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void WriteStepManiaInstallDirs( const CStringArray& asInstallDirsToWrite );
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void GetStepManiaInstallDirs( CStringArray& asInstallDirsOut );
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void AddStepManiaInstallDir( CString sNewInstallDir );
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inline void WriteStepManiaInstallDirs( const CStringArray& asInstallDirsToWrite )
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#endif
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{
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage\\Installations", TRUE); // create if not already present
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int i;
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for( i=0; i<100; i++ )
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{
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CString sName = ssprintf("%d",i);
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// Reg.DeleteKey( sName ); // delete key is broken in this library, so just write over it with ""
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Reg.WriteString( sName, "" );
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}
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for( i=0; i<asInstallDirsToWrite.GetSize(); i++ )
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{
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CString sName = ssprintf("%d",i);
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Reg.WriteString( sName, asInstallDirsToWrite[i] );
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}
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}
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inline void GetStepManiaInstallDirs( CStringArray& asInstallDirsOut )
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{
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asInstallDirsOut.RemoveAll();
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CRegistry Reg;
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Reg.SetRootKey(HKEY_LOCAL_MACHINE);
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Reg.SetKey("Software\\StepMania\\smpackage\\Installations", TRUE); // create if not already present
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for( int i=0; i<100; i++ )
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{
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CString sName = ssprintf("%d",i);
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CString sPath = Reg.ReadString( sName, "" );
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if( sPath == "" ) // read failed
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continue; // skip
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asInstallDirsOut.Add( sPath );
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}
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// while we're at it, write to clean up stale entries
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WriteStepManiaInstallDirs( asInstallDirsOut );
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}
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inline void AddStepManiaInstallDir( CString sNewInstallDir )
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{
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CStringArray asInstallDirs;
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GetStepManiaInstallDirs( asInstallDirs );
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bool bAlreadyInList = false;
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for( int i=0; i<asInstallDirs.GetSize(); i++ )
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{
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if( asInstallDirs[i].CompareNoCase(sNewInstallDir) == 0 )
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{
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bAlreadyInList = true;
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break;
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}
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}
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if( !bAlreadyInList )
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asInstallDirs.Add( sNewInstallDir );
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WriteStepManiaInstallDirs( asInstallDirs );
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}
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Reference in New Issue
Block a user