fix sample fade out in the editor
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@@ -1158,7 +1158,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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SOUNDMAN->PlayMusic("");
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SOUNDMAN->PlayMusic("");
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SOUNDMAN->PlayMusic( m_pSong->GetMusicPath(), false,
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SOUNDMAN->PlayMusic( m_pSong->GetMusicPath(), false,
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m_pSong->m_fMusicSampleStartSeconds,
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m_pSong->m_fMusicSampleStartSeconds,
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m_pSong->m_fMusicSampleLengthSeconds );
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m_pSong->m_fMusicSampleLengthSeconds,
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1.5f );
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break;
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break;
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case SDLK_LEFTBRACKET:
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case SDLK_LEFTBRACKET:
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case SDLK_RIGHTBRACKET:
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case SDLK_RIGHTBRACKET:
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@@ -871,7 +871,8 @@ void ScreenSelectMusic::PlayMusicSample()
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{
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{
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SOUNDMAN->PlayMusic(pSong->GetMusicPath(), true,
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SOUNDMAN->PlayMusic(pSong->GetMusicPath(), true,
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pSong->m_fMusicSampleStartSeconds,
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pSong->m_fMusicSampleStartSeconds,
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pSong->m_fMusicSampleLengthSeconds);
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pSong->m_fMusicSampleLengthSeconds,
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1.5f); /* fade out for 1.5 seconds */
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}
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}
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// else
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// else
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// SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select music music") );
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// SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select music music") );
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