move all high score data into Profile

This commit is contained in:
Chris Danford
2004-02-09 06:26:13 +00:00
parent 52a46b9468
commit d7f0e6c2bc
19 changed files with 796 additions and 627 deletions
+4 -4
View File
@@ -81,18 +81,18 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
st.iPossibleDancePoints[i] = 1000;
st.iActualDancePoints[i] = 985;
Steps::MemCardData::HighScore hs;
HighScore hs;
hs.grade = GRADE_TIER_3;
hs.iScore = 42;
int a, b;
GAMESTATE->m_pCurNotes[i]->AddHighScore( (PlayerNumber)i, hs, a, b );
PROFILEMAN->AddStepsHighScore( GAMESTATE->m_pCurNotes[i], (PlayerNumber)i, hs, a, b );
if( i == 0 )
{
ProfileManager::CategoryData::HighScore hs;
HighScore hs;
hs.iScore = 1234567;
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
PROFILEMAN->AddHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a, b );
PROFILEMAN->AddCategoryHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a, b );
}
}