move all high score data into Profile

This commit is contained in:
Chris Danford
2004-02-09 06:26:13 +00:00
parent 52a46b9468
commit d7f0e6c2bc
19 changed files with 796 additions and 627 deletions
+11 -17
View File
@@ -866,6 +866,14 @@ void ScreenEvaluation::CommitScores( const StageStats &stageStats, int iPersonal
// depends on if this is a course or not ... it's handled
// below in the switch
HighScore hs;
hs.grade = stageStats.GetGrade( (PlayerNumber)p );
hs.iScore = stageStats.iScore[p];
hs.fPercentDP = stageStats.GetPercentDancePoints( (PlayerNumber)p );
hs.fSurviveTime = stageStats.fAliveSeconds[p];
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
switch( m_Type )
{
case stage:
@@ -876,12 +884,8 @@ void ScreenEvaluation::CommitScores( const StageStats &stageStats, int iPersonal
ASSERT( GAMESTATE->m_pCurNotes[p] );
Steps::MemCardData::HighScore hs;
hs.grade = stageStats.GetGrade( (PlayerNumber)p );
hs.iScore = stageStats.iScore[p] + stageStats.iBonus[p];
hs.fPercentDP = stageStats.GetPercentDancePoints( (PlayerNumber)p );
if( hs.fPercentDP > PREFSMAN->m_fMinPercentageForHighScore )
GAMESTATE->m_pCurNotes[p]->AddHighScore( (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
PROFILEMAN->AddStepsHighScore( GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
}
break;
@@ -891,16 +895,11 @@ void ScreenEvaluation::CommitScores( const StageStats &stageStats, int iPersonal
if( stageStats.bFailed[p] )
continue;
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
rc[p] = AverageMeterToRankingCategory( fAverageMeter );
ProfileManager::CategoryData::HighScore hs;
hs.iScore = stageStats.iScore[p];
hs.fPercentDP = stageStats.GetPercentDancePoints( (PlayerNumber)p );
if( hs.fPercentDP > PREFSMAN->m_fMinPercentageForHighScore )
PROFILEMAN->AddHighScore( nt, rc[p], (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
PROFILEMAN->AddCategoryHighScore( nt, rc[p], (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
}
break;
@@ -914,13 +913,8 @@ void ScreenEvaluation::CommitScores( const StageStats &stageStats, int iPersonal
if( stageStats.bFailed[p] && pCourse->IsNonstop() )
continue;
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
Course::MemCardData::HighScore hs;
hs.iScore = stageStats.iScore[p];
hs.fPercentDP = stageStats.GetPercentDancePoints( (PlayerNumber)p );
hs.fSurviveTime = stageStats.fAliveSeconds[p];
if( hs.fPercentDP > PREFSMAN->m_fMinPercentageForHighScore )
pCourse->AddHighScore( nt, (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
PROFILEMAN->AddCourseHighScore( pCourse, nt, (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
}
}
break;