remove InputMapper::StyleToGame(StyleI)
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@@ -886,8 +886,7 @@ void ScreenEdit::Update( float fDeltaTime )
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{
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for( int t=0; t<GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; t++ ) // for each track
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{
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GameInput GameI;
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INPUTMAPPER->StyleToGame( t, PLAYER_1, GameI );
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GameInput GameI = GAMESTATE->m_pCurStyle->StyleInputToGameInput( t, PLAYER_1 );
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float fSecsHeld = INPUTMAPPER->GetSecsHeld( GameI );
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fSecsHeld = min( fSecsHeld, m_RemoveNoteButtonLastChanged.Ago() );
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if( fSecsHeld == 0 )
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@@ -935,8 +934,7 @@ void ScreenEdit::Update( float fDeltaTime )
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bool bButtonIsBeingPressed = false;
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for( int t=0; t<GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; t++ ) // for each track
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{
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GameInput GameI;
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INPUTMAPPER->StyleToGame( t, PLAYER_1, GameI );
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GameInput GameI = GAMESTATE->m_pCurStyle->StyleInputToGameInput( t, PLAYER_1 );
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if( INPUTMAPPER->IsBeingPressed(GameI) )
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bButtonIsBeingPressed = true;
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}
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