revert unintended
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@@ -22,8 +22,6 @@ void InputHandler::ButtonPressed( DeviceInput di, bool Down )
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++m_iInputsSinceUpdate;
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++m_iInputsSinceUpdate;
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}
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}
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di.character = DeviceButtonToChar( di.button, true );
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INPUTFILTER->ButtonPressed( di, Down );
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INPUTFILTER->ButtonPressed( di, Down );
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if( m_iInputsSinceUpdate >= 1000 )
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if( m_iInputsSinceUpdate >= 1000 )
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