use GetGameButtonInfo

This commit is contained in:
Glenn Maynard
2007-01-13 05:45:40 +00:00
parent 8b279db97f
commit d7d4470f09
+2 -1
View File
@@ -1001,7 +1001,8 @@ void InputScheme::MenuButtonToGameButtons( GameButton MenuI, vector<GameButton>
for( GameButton gb=GAME_BUTTON_NEXT; gb<m_iButtonsPerController; enum_add(gb, +1) )
{
if( m_GameButtonInfo[gb-GAME_BUTTON_NEXT].m_SecondaryMenuButton != MenuI )
const GameButtonInfo *pGameButtonInfo = GetGameButtonInfo( gb );
if( pGameButtonInfo->m_SecondaryMenuButton != MenuI )
continue;
aGameButtons.push_back( gb );
}