don't FillBuf in the main thread
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@@ -224,13 +224,18 @@ void RageSound::SetLengthSeconds(float secs)
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}
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}
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/* Read data at the rate we're playing it. We only do this to smooth out the rate
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/* Read data at the rate we're playing it. We only do this to smooth out the rate
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* we read data; the sound thread will always read more if it's needed. */
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* we read data; the sound thread will always read more if it's needed.
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*
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* Actually, this isn't a good idea. The sound driver will read in small chunks,
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* interleaving between files. For example, if four files are playing, and each
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* is two chunks behind, it'll read a chunk from each file twice, instead of reading
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* two chunks for each file at a time, which reduces the chance of underrun. */
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void RageSound::Update(float delta)
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void RageSound::Update(float delta)
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{
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{
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LockMut(SOUNDMAN->lock);
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// LockMut(SOUNDMAN->lock);
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if( playing && delta )
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// if( playing && delta )
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FillBuf(int(delta * GetSampleRate() * samplesize));
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// FillBuf(int(delta * GetSampleRate() * samplesize));
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}
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}
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/* Return the number of bytes available in the input buffer. */
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/* Return the number of bytes available in the input buffer. */
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