Fixed some subtle sync issues
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@@ -526,9 +526,11 @@ static void GameLoop()
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TEXTUREMAN->Update( fDeltaTime );
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/* Important: Process input before updaing game logic, or else game logic will lag for one frame */
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HandleInputEvents( fDeltaTime );
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SCREENMAN->Update( fDeltaTime );
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SOUNDMAN->Update( fDeltaTime );
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HandleInputEvents( fDeltaTime );
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/*
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* Render
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