Fixed some subtle sync issues
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@@ -372,7 +372,6 @@ void ScreenEdit::Update( float fDeltaTime )
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// update the global music statistics for other classes to access
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GAMESTATE->m_fMusicSeconds = fPositionSeconds;
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// GAMESTATE->m_fSongBeat = fSongBeat;
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GAMESTATE->m_fCurBPS = fBPS;
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GAMESTATE->m_bFreeze = bFreeze;
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