Fixed some subtle sync issues
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@@ -421,6 +421,13 @@ void RageDisplay::Flip()
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}
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}
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float RageDisplay::PredictedSecondsUntilNextFlip() const
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{
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float fps = max( 30.f, GetFPS() );
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return 1.f/fps;
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}
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void RageDisplay::ResetStats()
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{
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g_iFPS = g_iVPF = 0;
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