add GetAnimationLengthSeconds

This commit is contained in:
Glenn Maynard
2005-10-05 08:31:46 +00:00
parent 4cbf9be85a
commit d78b194f09
+3
View File
@@ -963,6 +963,8 @@ public:
static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped( FArg(1),FArg(2) ); return 0; }
static int stretchtexcoords( T* p, lua_State *L ) { p->StretchTexCoords( FArg(1),FArg(2) ); return 0; }
static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
static int GetAnimationLengthSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAnimationLengthSeconds() ); return 1; }
/* Texture commands; these could be moved to RageTexture* (even though that's
* not an Actor) if these are needed for other things that use textures.
* We'd need to break the command helpers into a separate function; RageTexture
@@ -980,6 +982,7 @@ public:
ADD_METHOD( scaletoclipped );
ADD_METHOD( stretchtexcoords );
ADD_METHOD( setstate );
ADD_METHOD( GetAnimationLengthSeconds );
ADD_METHOD( position );
ADD_METHOD( loop );
ADD_METHOD( rate );